Of course, there is a central plot to the game a main quest for you to follow if you want to see some sort of closure, but Morrowind has no interest in guiding you through it. Morrowind doesn’t care whether you follow its instructions to the letter, help the first town’s wood elf find his ring, or immediately attempt to slay everyone in sight. ![]() You literally step off a boat, fill out your customs forms, are given a package of documents, then are kicked out into the world to fend for yourself.īoth Arena and Daggerfall at least had the courtesy to put you through a hostile and unforgiving dungeon in a desperate attempt to convince you not to play them. Morrowind doesn’t seem to care much for pleasantries. ![]() Welcome to Vvardenfell, Outlander, have fun. It’s like sliding back into a comfortable pair of pants. It’s a game I’ve never been gone from for long, starting it up for a short jaunt every few years, but this is the first time in a long time that I’ve made the effort to conquer its main questline once more. Now that I’ve got that insight into the genesis of the series, it’s time to return to Morrowind. That was my introduction to The Elder Scrolls, which would eventually lead to my recent playthroughs of Arena and Daggerfall. I still need to go back and try out Neverwinter Nights one of these days. ![]() It set off a love affair that I still won’t shut up about to this day. I had either The Elder Scrolls III: Morrowind or Neverwinter Nights in mind, and I ended up choosing the former. Once upon a time, just before I set off to college, I got the itch to play an RPG.
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